Tag Archive: dinosaurs


REVIEW: JURASSIC WORLD

JURASSIC WORLD (2015)
Starring Chris Pratt, Bryce Dallas Howard, Vincent D’Onofrio, Ty Simpkins, & Nick Robinson
Directed by Colin Trevorrow
Written by Rick Jaffa, Amanda Silver, Derek Connolly, & Colin Trevorrow
Produced by Frank Marshall & Patrick Crowley
Executive Produced by Steven Spielberg
Cinematography by John Schwartzman
Score by Michael Giacchino
Edited by Kevin Stitt

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Not pictured: Axl Rose shredding a mean guitar solo in front of an explosion

(WARNING: There are a few SPOILERS laced throughout this review. Watch your step!)

   Everybody loves Jurassic Park. Seriously, in all my years on this planet I haven’t met anyone who’s been like, “fuck that movie.” It’s pretty much universally regarded as a milestone in cinematic history, a game-changer which revolutionized special effects in popular filmmaking, revitalized dinosaurs in the mass public awareness, and also managed to spin a pretty damn exciting yarn all at once. 22 years after its release, I think it’s safe to say it’s now a classic in every sense of the word. Hell, it was once the highest-grossing film of all time until Titanic came out in 1997 and knocked it off its diamond-encrusted pedestal. Sure, it has its flaws, but they’re mostly small technical things, and don’t weigh the entire film down as a whole. It’s a genuinely iconic, groundbreaking adventure film, intelligently crafted by one of the all-time great filmmakers (Steven Spielberg) and told with a genuine love & appreciation for the dinosaurs it depicts. It’s just a neat movie!

   As far as the sequels that followed…well, not so much. The Lost World: Jurassic Park was Spielberg’s attempt to pack more energy and more dinos into the mix, but it wound up being lackluster in the story/character department and treated the dinosaurs like common monsters. Despite all this, it was still pretty cool if you’re a 9 year-old, which I was when it was first released in 1997. Jurassic Park III, on the other hand, was a pretty forced effort on all fronts, with an oversimplified rescue plot which definitely paled in comparison to its predecessors, despite having some fairly decent sequences. That one came out in 2001, and all has been slow on the dinos-in-cinema front since then. Well, hold on to your butts, fellow meatbags, because the meat-eating meatasauruses are back for a FOURTH time with the newly-released Jurassic World!

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He’d probably score a lot of sick props rolling up to a club like that if his wingmen didn’t always brutally murder everyone on sight.

   So how does it fare against the stiff competition of its own predecessors? Well…not so well, I’m unhappy to report. Jurassic World, while trying its damndest to be on par with the first film and weave its own web of dino-riffic action, corporate intrigue, and cautionary man vs. nature sentiment, unfortunately falls flat on its face in its contrived construction & mixed-bag execution. It’s pretty disappointing, to say the least. The film was in development hell for more than a decade, and now that it’s finally here it seems like very little attention was paid to the story and character development aspect which made the first film so enjoyable to watch. It’s really a damn shame, because considering the amount of hype this movie has received over the past year, it’s kind of mind-boggling to me that they just decided to take the straight up B-movie route with it. But, I’m getting ahead of myself a bit on that front. First let’s get into the “meat” of this beast. (Oh god I’m so sorry about that.)

   Jurassic World, the reboot/sequel (or “requel”) of the Jurassic Park franchise, takes place some 20-odd years after the events of the original. By now, billionaire entrepreneur/dino-cloning enthusiast/depraved vorarephile John Hammond has passed on, leaving behind his multi-billion dollar genetics corporation InGen and no doubt millions of dollars in lawsuit fees. (Seriously, how the fuck is InGen still in existence after 3 movies worth of death & destruction?) In his stead, somebody got the ingenious idea to try out that whole “Jurassic Park” idea again, this time calling it “Jurassic World” and making sure nobody hires a fat, greedy, disgruntled guy named Dennis to run literally everything. And what do you know, it worked! Jurassic World turns into a flourishing, exciting, and highly profitable tourist destination, with people traveling from all over the globe to bear witness to the awesome power of dinosaurs reborn unto the world.

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She ate Shamu’s heart out.

   Well, at least for a little while. Taking a very cynical stance on the average human attention span, the movie states that people are no longer wowed by the prospect of seeing live dinosaurs like they once were, relating their jaw-dropping attractions to nothing more than “big elephants” in the eyes of the consumer. In an attempt to bring in more attendees/moola, the corporate bigwigs make the brilliant decision to genetically manufacture a big, scary & hopelessly intelligent hybrid dinosaur-monster. The creature is given the oh-so appropriate name of Indominus Rex, and is poised to frighten & bewilder the cash right out of the visitors’ pockets. Unfortunately, these corporate bigwigs don’t know they’re in a sci-fi/action B-movie, so the obvious & inevitable backfiring of such a boneheaded move are not immediately clear to them.

   With the dinos in play, it’s time to (unfortunately) bring in the human characters! Jurassic World’s park operations manager, Claire Dearing (played by Bryce Dallas Howard) is an uptight, organized, and overtly business-minded lady who’s always focused on work. So focused, in fact, she doesn’t bother to spend time with her visiting nephews Zach and Gray (played by Nick Robinson & Ty Simpkins, respectively) who are attending the park for the weekend and serving the role of mandatory children in a Jurassic Park movie. Meanwhile, the cool, laid-back but focused & stern ex-Navy man Owen Grady (played by Chris Pratt) is engaged in a relationship of “mutual respect” with a group of Velociraptors, training them to obey commands and interact with human beings without ripping them to shreds and feasting on their vital organs. If that sounds silly to you, don’t worry – that just means you’re still a sane & rational human being. Throw all of this into the mix with a ready-to-escape Indominus Rex and you’ve got the makings of a perfect B-movie!

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Owen takes a moment to imagine just how freakin’ sweet his new tooth necklace is going to be.

   So of course, everything goes wrong. The Indominus escapes, begins wreaking havoc all over the island, and it’s up to Owen & Claire to bring down the horrible beast before it starts ripping innocent park-goers limb from limb. And that’s it, pretty much. Seriously, the story is so straight-forward and simple that it’s almost a perfect example of Screenwriting 101 – a clear, concise monster movie plot which hits all the basic plot elements you need to create a solid, 2-hour creature feature. Vincent D’Onofrio also turns up as the InGen Head of Security, who is primarily interested in utilizing the trained Velociraptors as weapons for the military to use against its enemies. Big surprise there! Seriously, it’s a plot so contrived on clichés and familiarity that predicting what’s going to happen is not only inevitable, it’s almost invited.

   When I first saw the trailer for Jurassic World, I got a bad feeling in my pits – a movie about a super-intelligent, genetic hybrid dino-monster which breaks loose and starts wreaking havoc? Well that’s just about as horribly low-grade B-movie as you can get, man, no joke! “Are they really going to turn Jurassic Park into low-grade action schlock?” I thought to myself. And the filmmakers’ answer was, “YES, you silly bastard, of course we are!” And then I saw a clip of a “romantic” dialogue sequence between Chris Pratt & Bryce Dallas Howard a couple months ago, and I was almost dumbfounded at how laughably bad the dialogue and characterization was. Seriously, she pulls up to his little bungalow, and he’s outside working on his motorcycle. She tries to recruit him to check out the Indominus’s containment area, and he starts schmaltzing on about how uptight and rigid she was when they went out on a date, and she fires back about how he “showed up in board shorts” or some shit. Seriously, it’s like a scene out of a below-average romantic comedy! It was with these expectations in mind that I sat down in the theater to watch Jurassic World with, and lo & behold, those expectations were perfectly met. So in that regard, Jurassic World lived up to what I thought it was going to be…the problem is, those expectations are NOT the kind you want to have when going to see a big, fancy reboot of a beloved franchise with massive hype and anticipation.

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A frame from the scariest scene in the film.

   Things continue along on a predictable path – they try to isolate the Indominus in the closed-off section of the park, it keeps killing its way to the main area where all the tourists are, the kids sneak into a restricted area for mandatory endangerment reasons, the trained raptors are set loose in an attempt to bring down the Indominus, which fails, and so it goes. If I seem a little flippant about the story of this film, it’s because it seems like the last thing on the filmmakers’ minds was telling an original, creative story that tries to equal the gravity of the original. I get that this is basically a dinosaur movie for little kids, but the Jurassic Park franchise is 20+ years old – if you’re going to reboot something with this much cinematic creditability, you should definitely try to bridge the gap between the old and the new by offering something with a little more substance than the typical monster B-movie.

   The thing about the original Jurassic Park is that it was certainly NOT a B-movie. Sure, it had elements of your average monster movie, what with the giant creatures chasing and eating human characters and all, but Jurassic Park had so much more going on with it intellectually. Steven Spielberg went out of his way to portray the dinosaurs with respect, with specific attention to detail about how these creatures are animals, not big, dumb, lumbering beasts. They weren’t stalking and chasing you because they were evil, they were doing so because that’s just how they are. And what’s more, Jurassic Park actually had meaningful things to say about mankind playing God, and the drastic repercussions of meddling in places you shouldn’t be meddling in. The dialogue-heavy lunch sequence, in which all the main characters discuss the philosophical ramifications of what John Hammond is doing, is so well-written and thought-provoking that I can’t even believe it comes from the same franchise as Jurassic World. With the JP movies, we’ve seen a gradual dumbing-down of the material from movie to movie, going from a mature-yet-accessible discussion about scientific progress and its dangers in the first film, to generic running & screaming action schlock in the fourth one. Jurassic World tries to address these man vs. nature themes, but it’s handled so clumsily and on a pedestrian level that it pales poorly in comparison to the first film, which did it so much better.

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Raptor dance instruction: not as easy as it looks.

   Not only that, but the writing in the film is so stilted and on-the-nose that it’s staggering. Every time a character opened up their mouth to spout some obvious, overwritten dialogue I just wished I could watch the movie on mute and look at the amazing visuals being displayed. When D’Onofrio’s character was trying to convince Chris Pratt’s to weaponize the Velociraptors (a phrase I can’t believe I just typed), he goes on about how he once saved a 2 month-old wolf from dying and formed a bond with it. He talks about how his wife once tried to stab him with a steak knife, and how the wolf took a chunk out of her arm because of their bond. When he said that I was just like…What?! Where did that tidbit come from? How is that relevant? He just drops it like it’s no big deal, and Owen doesn’t even give it a second thought. D’Onofrio goes on and on about how war is a natural part of life, and how it’s part of nature’s pecking order, and yada yada yada so on and so forth. It’s a speech we’ve all heard a thousand times in a thousand different movies. Owen at least has the sense to ask “Do you even hear yourself when you talk,” which is a pretty smart question to ask, but I would have much rather heard him ask, “wait, WHY DID YOUR WIFE TRY TO STAB YOU WITH A STEAK KNIFE?!?!”

   There are other questionable choices made with the writing as well. Once again, the kids in the movie serve no purpose in the story other than to be Kids in Jeopardy, and get saved by Owen time & time again. The older sibling, Zach, is your average angst-ridden and apathetic teen, who’s constantly ogling anything female in front of him (except the dinosaurs, naturally) and the younger sibling has this weird obsession with numbers, for…some…reason. I guess they were trying to give them “quirks”, but literally nothing is done with these traits at any point in the movie. It doesn’t help the plot that Zach is a pervy ogler, and Gray’s number-obsession doesn’t assist them in some abstract, specific way. They’re just…there, and you’d better get used to it. At least in the original Jurassic Park, the kids actually served a functional purpose in the script, and their quirky traits were utilized appropriately. Lex, being a computer nerd (or “hacker”, as she preferred), was able to get all of Jurassic Park’s systems back online at a crucial point towards the end of the film. And Tim, while he was less useful than his sister, supplied dinosaur knowledge here and there and provided some occasional comic relief. You can argue about how unrealistic it is that Lex was able to get an entire theme park’s complex electrical systems back online with a few simple mouse clicks, but my point is, the kids in that movie actually served a PURPOSE – unlike World’s boring, angst-ridden youths.

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Wow, those kids sure are BALLS-y! Haha, right?? Eh? Eh? Yeah….I’ll stop now.

   There’s a cringe-inducing scene that really should have been cut in which Zach and Gray, while riding a tram in the park, begin discussing their parents’ presumed “divorce”, with Gray tearily worrying that their parents are going to split and the two brothers are going to be separated. Zach then blows off his little brother’s concerns by basically saying it’s no big deal and that “all of [his] friends’ parents are divorced so it doesn’t really matter.” The thing is, this conversation happens FOR NO REASON and serves 0 purpose in the overall movie. When we saw Zach & Gray’s parents earlier at the start of the film, they seemed perfectly fine! They lovingly wished their kids farewell at the airport, and even shared a few wisecracks with each other. Definitely nothing to make the audience think their marriage was on the rocks. Then, at the end of the film, their parents inexplicably show up AT Jurassic World to retrieve them (even though I’m pretty sure nobody would be ferrying people to the island after such a horrific, death-and-injury-inducing disaster), further solidifying the strength of their marriage and love of their children. The conversation comes completely out of nowhere and serves no overall purpose in the film, other than to shoehorn in some feels for the audience in a really cheap and obvious way.

   In fact, there are several moments in this film’s script in which plot elements are introduced and then never addressed again at any point. The biggest and most glaring one comes after the Indominus has escaped and the security team is dispatched to go find it and bring it down. They’re bumbling around in the woods, cautiously looking around, when they find that the monster tore out its own tracking device. Right after this happens, the foliage begins moving strangely and it’s revealed that it’s actually the Indominus, perfectly cloaked and ready to fuck shit up. As the poor infantry man puts it right before he becomes lunch, “IT CAN CAMOUFLAGE!!!” Ok, great! That’s a really cool trait for a dangerous monster to have, I can’t wait to see how it plays out in the rest of the film! But oh, wait…….they never use the camouflage again. For anything. Ever. It just happens in this one scene and is never featured again. Tell me, what the fuck was the point of introducing something SO COOL and then NEVER using again in the rest of the film?! A killer, intelligent dinosaur that can cloak and set up traps for dumb humans to stumble into? That’s like the perfect scary movie monster right there! But no, they’re just gonna use it for this one scene and that’s it. What’s the point of turning your movie into a schlocky B-movie monster flick if you’re not even going to fully deliver on those promises? Talk about a failure of imagination.

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Spoiler alert: he doesn’t move.

   There were seriously parts of this movie where I felt like I was watching one of those cheesy SyFy Network original movies. The big, climactic dinosaur fight at the end between Indominus and Tyrannosaurus was visually impressive, but ended in such a ridiculous fashion that I couldn’t help but think about Deep Blue Sea, or Sharknado, or any other random B-movie. It was pure exploitation, and nothing more. And hell, there’s nothing inherently wrong with that, but it’s so far removed from what the original Jurassic Park was that I couldn’t help but feel let down by it. The movie went out of its way to show that the Indominus was evil – the fact it was killing for sport, the way it gets other dinos to turn on the humans – it got to a point where it stopped being a film about real creatures and it became just another monster movie, which is not what the Jurassic Park movies were originally about. I couldn’t help but think what Michael Crichton, author of the original Jurassic Park novel would have thought of this shit. Would he have approved? It’s hard to say, but even if he was still alive, Hollywood would have churned out this flick regardless of what he thought, so it might not even matter at the end of the day.

   I will say this – Jurassic World was VERY much fun to look at. The special effects are dazzling, and the CGI and practical effects are blended so seamlessly you can’t really tell which is which. I gotta hand it to ‘em, they REALLY sold the awesomeness of the park at the beginning of the movie. The realistic attraction design, the displays and interactive activities they had – it was all very effective and enticing. I found myself wishing I could actually go to that theme park, and check out all the attractions there. You can definitely tell they put A LOT of effort into making Jurassic World a visual extravaganza – and shit, who can blame them? It’s a movie about dinosaurs breaking loose and attacking people, you better damn well make sure it looks good! There are some neat dinosaur setpieces, the most notable of which is the sequence in which the Indominus smashes open the Aviary and frees all the flying dinosaurs, who proceed to attack and maul the panicking herds of consumers who only minutes ago were having the time of their lives. I love it! It’s just shame these visuals weren’t featured in a more intelligently written, thought-provoking story, or else the film would have been above and beyond the call.

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Real cool genetically modified mutant dinosaur hybrids don’t look at explosions.

   Despite my problems with the writing and the dialogue in the film, the movie was pretty well cast and acted for the most part. It’s a testament to Vincent D’Onofrio’s acting ability that his character didn’t come off as a generic evil caricature when he was delivering his clichéd, militaristic “make everything into a weapon” lines. He actually added a bit of warmth to his character, and even though he was your basic war-mongering antagonist, he never came off as unrealistic or over-the-top – unlike a similar character played by Hugh Jackman in this year’s Chappie, a movie so terrible I’m kind of bummed I didn’t write a review of it back when I saw it. I might get around to it eventually. Anyway, Chris Pratt fared extremely well as our hero Owen. I’ll say right now that I really enjoy Chris Pratt – he’s charismatic and likeable, and a natural fit for a leading man in big summer popcorn flicks like this. He killed in Guardians of the Galaxy, and despite his underwritten character whom we learn very little about in this film, he knocks it out of the park. If he’s careful with his role choices and doesn’t typecast himself as an “action movie hero guy”, he could have a very promising and rewarding career ahead of him. Faring not so well was Bryce Dallas Howard, whose perfomance came off as kind of forced in the movie. She seems a bit too nice to play an uptight killjoy, and she didn’t really bring anything special to her oh-so engaging character. A much colder, rigid actress would have been better for the role.

   By the way, heads up screenwriters – it’s 2015. Rigid, uptight spoilsport women are kind of a passe stereotype in movies now. After seeing the powerhouse writing and characterization of the women in Mad Max: Fury Road (another film this year which I should have reviewed), the portrayal of Claire’s character in this movie is downright archaic. Hell, the original Jurassic Park came out 22 years ago and it had a stronger, more realistic female lead than this turd. Remember Laura Dern as Ellie Sattler? Remember “Dinosaurs eat man, woman inherits the earth?” Yeah, compare THAT shit to this stereotype-laden farce. Can we stop portraying women as stuck-up bitches in movies now? And also stop having them fall in love with the loose, laid-back-yet-stern male stereotype? “Oh, it’s soo romantic because they’re soo different from each other!” Blecch. You couldn’t get more basic, stereotypical or clichéd than the “romance” between the two leads in this movie. There’s a very awkward moment in the movie where Claire saves Owen from an attacking pterosaur, and he just promptly grabs her and kisses her – even though there’s been very little setup for their romance before this. Like, yeah, they went on a date once, and there’s some definite sexual tension between them, but are they really at that point where he can just randomly grab her and start making out with her? I mean shit, maybe, this is a B-movie after all.

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Indominus gets into a heated yawning competition with some flying dinos; most just end up flying into its mouth.

   And in the end, that was my main problem with Jurassic World – it’s a dumbed-down, oversimplified shade of what the original film set out to be. There wasn’t any subtlety, or nuance with this film, just a bunch of blunt action setpieces for what the producers consider to be the dimwitted masses. And look, I know I’ve been really hard on Jurassic World up to this point, but I should clearly state that I was genuinely entertained while watching this movie. Yeah, I knew it was stupid while I was watching it, but it does a pretty good job of pulling you into its world and popping your eyes with some sweet dinosaur action. And on that level, it’s a success – Jurassic World is a really good action movie, and if that’s all you’re looking for, then more power to you, enjoy the film with all your heart. For me, being a lifelong fan of Jurassic Park since I was a little kid, and having seen the original so many times and falling in love with its craft and charm, this movie was a very strong let down for me. It was dumbed down to the point where it was insulting, explaining everything for the audience and not letting us come to any conclusions of our own. I know JP’s sequels got progressively stupider, but the whole point of these reboots is to recapture the magic of what made the first one so great, right? Well…apparently not, I guess.

   Overall, Jurassic World is a harmless film, but it really could have been so much more. It failed to connect with me on a deeper emotional level, and for that I have to fault it, even though I was genuinely entertained by its effects and spectacle. It was predictable and clichéd with blunt, on-the-nose writing and one-dimensional characterization. I really have no desire to watch it again, at least not for a long while. It was well-made enough, but what I was really craving was a genuine story, which makes me feel sort of silly now that I know it was not trying to deliver that in the slightest. Really, this franchise is all about spectacle now, and I’ll just have to accept that from here on out. At least if more sequels come, I’ll have my expectations tempered to match their standards, and it won’t be such a disappointing experience for me. But man, the potential here was certainly wasted. Oh well. I’d like to say I can hold on to a little sliver of hope, and comfort myself with that familiar Ian Malcom adage: “Life will find a way”. Unfortunately, in Jurassic World’s case, it’s not life which finds a way…it’s dollar signs.

Review: SUPER MARIO BROS.

SUPER MARIO BROS. (1993)
Starring Bob Hoskins, John Leguizamo, Dennis Hopper & Samantha Mathis
Directed by Rocky Morton & Annabel Jankel
Written by Parker Bennett, Terry Runté & Ed Solomon
Produced by Jake Eberts & Roland Joffé
Cinematography by Dean Semler
Music by Alan Silvestri
Edited by Mark Goldblatt

If this awesome poster doesn't make you want to see this, then brother, I don't know what will.

   It was bound to happen eventually – a big-budget, full-length feature film based on a video game. After decades of adapting from other mediums, it was only a matter of time before somebody in Hollywood decided to make a movie inspired by the interactive worlds that games offered. And in the early 90s, the video game market was still relatively new – still evolving and growing to the level of sophistication (depending on who you ask) that we know and understand today. And at the forefront of the video game revolution was Super Mario Bros. – undoubtedly the most successful video game of all; the game that singlehandedly made Nintendo a household name and saved the video game industry from becoming a forgotten, irrelevant fad during the mid-80s. Mario was the Mickey Mouse for the gaming generation, a veritable icon for the ages and beloved mascot for a titan entertainment company. So it’s really no wonder that Super Mario Bros. became the first ever movie based on a video game – and unwittingly set the unfortunate precedent for almost every video game-to-film adaptation to come.

   Upon its release in 1993, Super Mario Bros. was universally despised by pretty much everyone who saw it. It was loud, strange, tonally inaccurate with the games that inspired it, and generally boneheaded in its execution. The film cost $48,000,000 to make and only recouped $21,000,000 from the box office. Siskel and Ebert gave it two thumbs down – an unavoidable kiss of death for movies during the 1990s. Bob Hoskins, who had the distinction of portraying Mario in the film, would go on to say that it was the worst thing he ever did and that he wished he could delete the film from his life – and this is coming from the dude who was in Heart Condition. If there were a picture in the dictionary to go alongside the word “failure”, the poster for Super Mario Bros. would surely do the most justice.

Or maybe this one, actually.

   But, my friends, I have a sort of deep, dark secret I would like to confess to all of you right here and now: I actually kind of enjoy Super Mario Bros. I know, I know, what the hell could possibly be wrong with me?! How can any of you trust my word on films when I actually enjoy a travesty such as this film?! Well to that I can assure you that Super Mario Bros. exists for me purely in the realm of guilty pleasures – something that is so horrendously, appallingly terrible that I just have no choice but to love it for being so bad. I first took a shine to the movie as a young lad, when I rented it from Zip’s Video without any knowledge of its abysmal performance at the box office or any care what critics thought of it – I was just a little kid who loved the Mario video games, so a live action movie was pretty much the coolest idea ever! I really liked the movie as a little kid, so maybe that effects my judgement of it as an older, semi-wiser adult. But, to reiterate, I definitely do understand that the movie is bad. And to be fair, Super Mario Bros. isn’t bad in the way that a movie like, say, Transformers: Revenge of the Fallen is bad. Super Mario Bros. actually has several redeeming qualities about it that save it from the realm of evil, offensive, mind-destroying crappiness that so many other movies fall into. What could those qualities possibly be? Read on, my friends, read on!

   For one thing, Super Mario Bros. actually tries to take itself seriously – which can either be construed as a bad thing or a noble thing, depending on your view. There is a sort of devotion to the reality the film is trying to present, even if it is a silly and over-the-top one. You get the feeling that the characters in the movie actually believe they’re participating in the ridiculousness being put upon them, and because of this, it’s actually possible to be drawn into the world of the movie, rather than being alienated from it and detached while things are going on. I guess what I’m trying to say is, while the tone of the film is COMPLETELY different than the tone of the games, it establishes itself for what it is and remains consistent throughout its running time. This is something which cannot be said for a LOT of movies considered to be in the same vein as Super Mario Bros., so I give the movie some credit for actually staying faithful to its own grand design…unfortunately, it’s just a very misguided one.

   Anybody who’s ever played a Mario game knows what the deal is: Princess Toadstool (later renamed Peach) gets kidnapped by Bowser, a big, menacing, fire-breathing, evil & spiky-shelled turtle, and it’s up to Mario (and sometimes his brother Luigi) to go on a magnificent quest through bright, colorful worlds to rescue her – all while defeating troublesome enemies along the way. There’s not really much else to the early Mario games – they’re lighthearted platform adventure games with catchy music with a VERY thin plot to give you an excuse to bop digital bad guys on the head. I’m sure when people went to go see the movie back in 1993, they were expecting something similar to this, since – you know, it was based on the game n’ shit. But instead of seeing this bright, colorful world filled with smiley happy characters, they got a grungy, dilapitated hellhole populated by unfriendly and ugly dinosaur people and controlled by Dennis Hopper. The plot is, Mario and Luigi are plumbers from Brooklyn, and get sucked into an alternate dimension where dinosaurs have evolved into intelligent beings (who happen to look exactly like humans), and are now actively being pursued by King Koopa (NOT Bowser) for harboring a piece of meteorite which belonged to Princess Daisy (NOT Toadstool) that can be used to merge the dino-dimension and the human dimension into one. If you’re saying “What the fuck?” to yourself after reading that sentence, trust me….you are NOT alone. The makers of the film, in a vain attempt to modernize and ground the film in some kind of reality, completely morphed the concept of Mario into some kind of sci-fi/action/comedy spectacle flick….and the effect is, needless to say, quite confusing.

Seriously, how do you go from THIS........

..........to THIS?!

   Gone were the bright green pipes which housed chomping Pirahna Plants. Gone were the mushrooms which made Mario grow larger and stomp enemies. Gone were the green-shelled turtles and mushroom-shaped Goombas which populated Mario’s world. Gone was anything that even remotely tied in to the Super Mario Bros. franchise visually, save for the appearance of Mario & Luigi themselves and one sole Bob-Omb. It was all replaced by lavish, S&M-inspired hysteria and dystopian grunge with only mild references to the actual games themselves (a nightclub called “Thwomp” and another called “Bullet Bill’s”, for example) in a sort of send-up of 90’s New York culture. I think this is primarily why so many people rejected Super Mario Bros. upon its release: it was just way, WAY too different from what they knew and loved from the video games. Not only that, but it was a lot more violent and harsh than the games, which exemplified kid-friendly cuteness in almost every way. I’m positive there were MANY parents out there who stormed out of the theater with their children once they laid eyes on the dark, dystopian society the loveable Mario & Luigi found themselves trapped in and the surreal, violent antics which occurred there. You go from such simple themes as adventuring and saving a princess to fascist rule by an oppressive dictator, childhood abandonment, the concept of evolution AND de-evolution, and inter-dimensional domination, to name a few.

   So what hell happened here? Well, I think that when time came to develop the Mario license into a live-action movie, there were several problems that instantly came into play:

1. There’s no plot.
2. Nothing in Mario’s world tangibly exists in reality.
3. Faithfully recreating the exact style of the games would cost a shit-ton of money.
4. The only people who played video games were little kids….and maybe weird adults.
5. Nobody had ever made a video game into a movie before.

   I think this last one was the most troubling for the creators of this film, since they had absolutely nothing to go off of – they were essentially creating a brand new genre of films. Now personally, I think that notion would be incredibly exciting and open up a nearly endless well of creativity, and maybe it did for the movie’s producers – but they didn’t necessarily use that creativity in a very productive way. I still believe it is VERY possible to make a good, solid Mario movie using the actual style and characters from the universe of the games, but apparently at the time the filmmakers thought they needed something a bit more substantial to make a live action movie with. The result, unfortunately, was something wholly unworthy of being considered anywhere near the quality of the games which inspired it.

   But, if you recall, I did say that I actually enjoy Super Mario Bros., and I really, truly do. I completely understand that it is is a terrible movie, with a hopelessly inept script and somewhat hammy acting from all parties involved, but for some reason, I can’t bring myself to completely write it off as another failure from the bowels of Hollywood. There’s a sort of quirky charm to the movie, a kind of lightheartedness that endears itself to me. The movie begins with what could possibly be the worst animation ever committed to celluloid – I don’t know if they were trying to emulate the 8-bit look of NES games, but the poorly-drawn, barely lip-synced dinosaurs in the intro look laughably terrible. Then a cheesy-sounding narrator with a bad New York accent begins to awkwardly expose the plot before the opening credits even begin, effectively showing that these filmmakers have absolutely no idea how to begin their own movie. Seriously, they could have done away with this entire opening segment and the movie probably would have made at least 10,000 more dollars…but this is just speculation. Anyway, the movie really begins with a mother leaving her baby (a giant, unhatched egg) on the front stoop of a nunnery in the middle of the rain, along with a mysterious piece of blue rock. Then, when she goes back underground to go into her dimension, Dennis Hopper comes out of the shadows and grabs her by the shoulders….which makes the whole cave shake for some reason, and the mother screams while the rocks presumably bury her alive. We don’t know for sure because it cuts away instantly to present-day Brooklyn, where we meet Mario and Luigi, two plumbers who are dangerously low on funds. We follow them around and get to know their personalities, and they eventually run into Daisy, whom Luigi falls for and which gets out plot going. I’ll stop summarizing here because I think you get the idea – this movie is pretty damn ridiculous.

Koopa wants to hit it too.

   Despite the shortcomings of the heavily flawed script,  it does actually make sense in its own way – I know what motivates each character, I know what the stakes are and what happens if Mario and company fail, and because of that, I can actually squeeze a small amount of dramatic tension from the story. The characters have a sort of goofy charm about them, and the actors try their best to breathe a little life into them. It’s not Shakespeare, but c’mon, it’s a stupid movie based on a video game! And hey, the production value on the film is GREAT! It really is a fun film to look at, even though what’s transpiring onscreen is enough to make you question what the hell the directors were thinking. The set designs are creative and elaborate, the makeup effects are pretty damn dazzling, and the creature effects are very impressive. It’s very clear that a lot of money went into this production, and they actually used it to create a believably hostile environment filled with strange and perplexing characters. This is all part of what makes movies fun to watch – complete immersion into a make believe world.

   Although, for this feat, I should really give credit to production designer David L. Snyder – the same man who designed the sets for Blade Runner. He’s pretty much the reason why the movie looks cool, because the film’s directors – the husband and wife team of Rocky Morton and Annabel Jankel – probably didn’t have much to do with that. Stories of the duo’s inability to control what was happening on their set are now infamous, but needless to say just from watching the movie, these two people were in way over their heads. It’s really mind-boggling to me that the movie’s producers (including Roland Joffé, the director behind the critically lauded filmed The Killing Fields….WTF?!) didn’t try to find someone with a bit of a track record for big-budget adventure flicks….the only movie these two yahoos had directed was a little noir film called D.O.A. (1988) which was critically accepted but bombed at the box office. Their biggest success was creating the popular 80s commercial character Max Headroom. Other than that, Rocky and Anna were pretty much hacks whose “arrogance had been mistaken for talent”, according to Bob Hoskins. Inexplicably these two people were put in charge of a big-budget video game adaptation and this was the result. Not to mention the screenplay had been rewritten several times by several different writers and wasn’t even completely finished by the time production began…in essence, making Super Mario Bros. was almost more unbearable than the movie itself. It’s really a shame, because the potential for something great was squandered by people who thought they knew what they were doing.

When we said we wanted to "gross millions" this isn't exactly what we meant.

   Super Mario Bros. exists as one of those rare movies where everything goes completely wrong but is, for some reason, still somewhat entertaining. Bob Hoskins and John Leguizamo actually have pretty good chemistry and are pretty believable as Mario and Luigi, and Samantha Mathis, who plays Princess Daisy, tries her damned hardest to be a convincing emotional center for this movie and somehow manages to succeed at doing so. Dennis Hopper gets to have the most fun by being a completely over-the-top asshole, and I’m pretty sure he just agreed to appear in the film to score drug money – but his performance is memorable nonetheless and one of the saving graces of the film. And for all the silly antics and ridiculous occurrences that happen, the movie is actually smart enough to give Mario and Luigi character arcs – Mario is portrayed as a sort of average Joe everyman, someone who doesn’t believe in supernatural phenomenae or wild stories until he finds himself in the middle of one, while Luigi is portrayed as a goofy younger guy who has trouble talking to girls, until he falls for Daisy and eventually gains confidence…ok, I might be reaching with that one, but it’s still a small semblance of an arc nonetheless. My point is, things actually happen in this movie, and the characters have things to do and are developed semi-well. It’s not complete garbage, as most people who see this movie would have you believe. It’s harmless popcorn entertainment, just smart enough to provide some inspired moments but ultimately an unfocused, flawed production. I’d only recommend it to those who like to sit around with friends and watch subpar movies for fun, but other than that, I can’t really recommend it in any serious fashion – even though I personally like the film for what it is. What could have been at least marginally great is now instead one of the biggest blunders in recent cinematic history, and it set the stage for even more atrocious video-game-to-film adaptations that are still being made to this day. I guess there’s something about the interactive experience games provide that gets lost in translation to movies – or maybe the people who make video game movies think that the movies themselves have to be like actual video games, instead of actual movies. Whatever the reason is, it’s definitely been one of the worst genres to exist in film history – and it all stems back to Super Mario Bros.

   Oh, I almost forgot to mention the best part: the movie ends with Daisy running back to our dimension to fetch the Mario Bros. for another adventure, ostensibly setting up a sequel which would never, EVER come. Such high hopes, yet nothing to show for it…in a tragic way, it pretty much sums up the entire movie.